> For the complete documentation index, see [llms.txt](https://tokenarium.gitbook.io/tokenarium/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tokenarium.gitbook.io/tokenarium/in-game-flow/marketing-phase-and-launchpad.md).

# Marketing phase and launchpad

The concept is brilliant, the contract is legit, marketers prepared a thrilling campaign, designers made stunning graphics and mods made your community love your project.&#x20;

But marketing still needs to be polished. We need to spread the word about your token. So you choose a promoter, pay for it, and earn development points. The total points earned depend on the points you earned during the development phase.&#x20;

### Influencers

Influencers are presented as in-game items and you can buy them for $TKNRM only. They all have points you can get, but the higher the Development points you have - the higher the chance to get the maximum points from the marketer.&#x20;

This step is optional, so you can skip it by pressing Red button.

![](/files/PJbX5bSP09ELFxfAOLuG)

{% hint style="info" %}
**Good to know:** We collect all the actual influencer type NFTs [here](https://tokenarium.gitbook.io/tokenarium-1/nfts/influencer-type-nfts)
{% endhint %}

### Launchpads

Launchpads are presented as in-game items and you can buy them for $TKNRM only. They all have points you can get, but the higher the Development points you have - the higher the chance to get the maximum points from the launchpad.&#x20;

After using them, you get some points and we are ready to set presale parameters.&#x20;

![](/files/x9FFllGe5mb17X7OswLj)

This step is optional, so you can skip it by pressing Red button.
